Monday, August 8, 2011

Why We Won't Be Playing Anymore Rusty Hearts Beta


Some of you may have heard that we recently got into the Rusty Hearts closed beta (who didn’t). I was planning on doing a whole “Rusty Hearts Preview” video showcasing what the new free-to-play MMO has to offer. We, however, couldn’t get past level 3. It was by no means too difficult, we just couldn’t stand to play any longer.

The game starts by letting you chose from a mere three classes that have absolutely no customization available even aesthetically. This means that while in town there are about 20 clones of each character running around aimlessly. That aside, immediately after being thrown into the tutorial you see the game’s cinematic system, a glitchy compilation of talking animations combined with microscopic text. I usually don’t have any problem with text-based story, but something about this felt off.

After actually fighting you immediately get a taste of how easy the game truly is. By simply spamming the attack button you perform incredibly long-ranged arch swings that damage just about everything on the screen while destroying them in one to two hits. The magic system is incredibly limited and pales in comparison to simply attacking.

On top of all of this, the game explains NOTHING. For the life of me I couldn’t figure out how to up my skills after leveling, I had a great deal of trouble figuring out the party system and there are no location guides of any kind.

One thing to keep in mind is that Rusty Hearts is still in beta and is by no means a finished product. Another thing to consider is that we maybe spent an hour playing, hardly enough to get a good idea of the game. It is completely possibly that we were simply being impatient and incompetent. I will, however, never be playing this game again.

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